József Valentin

Hi there!
I'm a game developer and software engineer with a passion for creating interactive experiences, specializing in Unreal Engine 5, Artificial Intelligence, and Machine Learning.
I have a Bachelor's degree in Computer Science, and a huge motivation for games and science.

Skills

Here are some of the technologies and tools I've worked with:

Programming Languages

C#, C++, Java, Python, SQL, Kotlin, Lua

Version Control

Git, GitHub, Perforce

AI and ML

Artificial Intelligence: Unreal Engine 5, decision trees, AI agents
Machine Learning: Q-learning based AI

Game Development

Unreal Engine 4 and 5
Experience with 3D game development

Currently Learning

VR, Unity, TensorFlow, PyTorch, Data Science techniques
German, Japanese

Banner picture for thesis project

Thesis Project

Player behaviour driven, adapting AI spawn system in Unreal Engine 5
Study of player behaviour types in ARPG games, and implementation of an AI spawn system that can counteract certain behaviour patterns in Unreal Engine 5, utilizing EQS, behaviour trees and statistics.

Placeholder picture for the internship project

Internship Project

Real-time visualization of CAD models in Unreal Engine 5, with a focus on performance optimization and user interaction. Multi-user (Multiplayer) support, VR integration and connection to a model database.

ITandFactory GmbH, NDA

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University Project #2

Dynamic weather and time of day system in Unreal Engine 5, utilizing Niagara. Spawn system for AI agents, AI behaviour trees, Smart Objects, Gameplay Tags, level building.

Banner picture for the university project

University Project #1

AI agent in Unreal Engine 5, utilizing behaviour trees, interaction with the environment and AI perception.

Contact

If you have a question, a project in mind, or just want to say hello, I'd love to hear from you. Send me a message via email, LinkedIn or GitHub.